City: Sömyë-elfo Hadfow

Sömyë-elfo Hadfow

Sömyë-elfo Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceMiqtpsukhe Moot
RegionRakè-one Holt
Founded866
Community LeaderLord Thozhkay
Area36 km2 (14 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation4296 m (14094 ft)
Average Yearly Precipitation77 cm/y (30 in/y)
Population8610
Population Density239 people per km2 (615 people per mi2)
Town AuraIllusion
Naming
Native nameSömyë-elfo Hadfow
Pronunciation/ˈso˞mjɛ/ /ˈelfo/
Direct Translation[mammal] [bachelor]
Translation[Not Yet Translated]

Sömyë-elfo Hadfow (/ˈso˞mjɛ/ /ˈelfo/ [mammal] [bachelor]) is a subtropical City located in the Miqtpsukhe Moot of the Rosid.

The name Sömyë-elfo Hadfow is derived from the Goblin language, as Sömyë-elfo Hadfow was founded by Ghigrehl, who was culturaly Wood Elf.

Climate

Sömyë-elfo Hadfow has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 17°C (62°F). Sömyë-elfo Hadfow receives an average of 77 cm/y (30 in/y) of precipitation, most of which comes in the form of rain during the spring. Sömyë-elfo Hadfow covers an area of nearly 36 km2 (14 mi2), and an average elevation of 4296 m (14094 ft) above sea level.

Overview

Sömyë-elfo Hadfow was founded durring the late 10th century, by Ghigrehl. The establishment of Sömyë-elfo Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Sömyë-elfo Hadfow which required millitary assistance exterminate before the community could finish being built.

Sömyë-elfo Hadfow was built using the conventions of Wood Elf durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Sömyë-elfo Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Sömyë-elfo Hadfow is was constructed arround several restrictive flagstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a city of Sömyë-elfo Hadfow's size could have. The city's well-designed, yet cheep are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Sömyë-elfo Hadfow has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Sömyë-elfo Hadfow’s streets. A look around Sömyë-elfo Hadfow has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Sömyë-elfo Hadfow long.

Civic Infrastructure

Sömyë-elfo Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Sömyë-elfo Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sömyë-elfo Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sömyë-elfo Hadfow's parks.

Sömyë-elfo Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sömyë-elfo Hadfow.

Sömyë-elfo Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Sömyë-elfo Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sömyë-elfo Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Sömyë-elfo Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Sömyë-elfo Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sömyë-elfo Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sömyë-elfo Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sömyë-elfo Hadfow's public wards, blessings, and other arcane systems.

Sömyë-elfo Hadfow has an Scientific Academy which provides higher education in the natural sciences.

Sömyë-elfo Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Sömyë-elfo Hadfow's grid is powered by a direct leyline tap.

Sömyë-elfo Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Sömyë-elfo Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sömyë-elfo Hadfow's natural decorations nor waterways.

Sömyë-elfo Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Sömyë-elfo Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Sömyë-elfo Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Sömyë-elfo Hadfow's chapel was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Sömyë-elfo Hadfow sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Almiraj near Sömyë-elfo Hadfow are known to be almost tame, such that they can be put to domestic use.

Sömyë-elfo Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Elven High Magic energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 17
  • Farmers: 25
  • Farm Laborer: 57
  • Hunters: 26
  • Milk Maids: 23
  • Ranchers: 11
  • Ranch Hands: 22
  • Shepherds: 20
    • Farmland: 34956 m2
    • Cattle and Similar Creatures: 2152
    • Poultry: 25830
    • Swine: 1722
    • Sheep: 86
    • Goats: 17
    • Horses, Mounts, and Beasts of Burden: 861

Craftsmen

  • Arms and Toolmakers: 17
  • Blacksmiths: 19
  • Bookbinders: 10
  • Buckle-makers: 11
  • Cabinetmakers: 20
  • Candlemakers: 28
  • Carpenters: 28
  • Clothmakers: 24
  • Coach and Harness Makers: 9
  • Coopers: 23
  • Copper, Brass, Tin, Zinc, and Lead Workers: 12
  • Copyists: 8
  • Cutlers: 7
  • Fabricworkers: 19
  • Farrier: 52
  • Furriers: 5
  • Glassworkers: 26
  • Gunsmiths: 18
  • Harness-Makers: 8
  • Hatters: 16
  • Hosiery Workers: 6
  • Jewelers: 9
  • Leatherwrights: 23
  • Locksmiths: 8
  • Matchstick makers: 13
  • Musical Instrument Makers: 12
  • Painters, Structures and Fixtures: 10
  • Paper Workers: 13
  • Plasterers: 11
  • Pursemakers: 15
  • Roofers: 9
  • Ropemakers: 8
  • Rugmakers: 8
  • Saddlers: 14
  • Scabbardmakers: 16
  • Scalemakers: 9
  • Scientific, Surgical, and Optical Instrument Makers: 5
  • Sculptors, Structures and Fixtures: 8
  • Shoemakers: 8
  • Soap and Tallow Workers: 27
  • Tailors: 46
  • Tanners: 10
  • Upholsterers: 12
  • Watchmakers: 11
  • Weavers: 23
  • Whitesmiths: 6

Merchants

  • Adventuring Goods Retellers: 5
  • Arcana Sellers: 5
  • Beer-Sellers: 11
  • Booksellers: 13
  • Butchers: 22
  • Chandlers: 21
  • Chicken Butchers: 24
  • Entrepreneurs: 8
  • Fine Clothiers: 25
  • Fishmongers: 20
  • Florists: 5
  • Potion Sellers: 14
  • Resellers: 34
  • Spice Merchants: 11
  • Wine-sellers: 16
  • Wheelwright: 13
  • Woodsellers: 7

Service workers

  • Bakers: 47
  • Barbers: 35
  • Coachmen: 12
  • Cooks: 37
  • Doctors: 17
  • Gamekeepers: 14
  • Grooms: 7
  • Hairdressers: 30
  • Healers: 22
  • Housekeepers: 26
  • Housemaids: 43
  • House Stewards: 23
  • Inns: 7
  • Laundry maids: 16
  • Maidservants: 26
  • Nursery Maids: 15
  • Pastrycooks: 26
  • Restaurateur: 39
  • Tavern Keepers: 29

Specialized Laborer

  • Ashworkers: 12
  • Bleachers: 7
  • Chemical Workers: 5
  • Coal Heavers: 17
  • In-Town Couriers: 20
  • Long Haul Couriers: 19
  • Dockyard Workers: 17
  • Gas Workers: 4
  • Hay Merchants: 7
  • Leech Collectors: 21
  • Millers: 18
  • Miners: 19
  • Oilmen and Polishers: 13
  • Postmen: 20
  • Pure Finder: 11
  • Skinners: 21
  • Sugar Refiners: 4
  • Tosher: 13
  • Warehousemen: 29
  • Watercarriers: 17
  • Watermen, Bargemen, etc.: 23

Skilled Laborers

  • Accountants: 11
  • Alchemist: 12
  • Clerk: 17
  • Dentists: 8
  • Educators: 22
  • Engineers: 12
  • Gardeners: 8
  • Mages: 6
  • Plumbers: 9
  • Pharmacist: 10
  • Professors: 3
  • Scientists: 6
  • Wizards: 3

Civil Servants

  • Adventurers: 8
  • Bankers: 11
  • Civil Clerks: 19
  • Civic Iudex: 9
  • Consultants: 5
  • Exorcist: 17
  • Fixers: 10
  • Kami Clerk: 18
  • Landlords: 15
  • Lawyers: 10
  • Legend Keepers: 15
  • Militia Officers: 61
  • Monks, Monastic: 28
  • Monks, Civic: 24
  • Historian, Oral: 20
  • Historian, Textual: 10
  • Policemen, Sheriffs, etc.: 20
  • Priests: 31
  • Rangers: 11
  • Rat Catchers: 12
  • Scholars: 13
  • Spiritualist: 15
  • Slayers: 4
  • Storytellers: 35
  • Military Officers: 25

Cottage Industries

  • Brewers: 23
  • Comfort Services: 34
  • Enchanters: 9
  • Herbalists: 9
  • Jaminators: 26
  • Needleworkers: 27
  • Potters: 14
  • Preserve Makers: 23
  • Quilters: 11
  • Seamsters: 43
  • Spinners: 26
  • Tinker: 9
  • Weaver: 21

Artists

  • Actors: 8
  • Architects: 3
  • Bards: 13
  • Costumers: 5
  • Dancers: 10
  • Drafters: 5
  • Engravers: 6
  • Fine Furniture Carpenters: 4
  • Glaziers: 9
  • Inlayers: 8
  • Musicians: 23
  • Painters, Art: 4
  • Playwrights: 9
  • Sculptors, Art: 7
  • Wood Carvers: 29
  • Writers: 29

Produce Industries

  • Butter Churners: 31
  • Canners: 24
  • Cheesmakers: 27
  • Ice Merchants: 3
  • Millers: 17
  • Picklers: 13
  • Smokers: 10
  • Stockmakers: 9
  • Tobacconists: 14
  • Tallowmakers: 19

3113 of Sömyë-elfo Hadfow's population work within a Foundational Occupation.

5239 of Sömyë-elfo Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 258 (3%) are noncontributers.

Points of Interest

Sömyë-elfo Hadfow is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

Sömyë-elfo Hadfow is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.

In time immemorial, reportedly some time during the late 2nd century Sömyë-elfo Hadfow was struck by a devistating earthquake. The quake brought ruin to Sömyë-elfo Hadfow, which lost 162 people, 333 livestock, and 62 buildings in the earthquake. The day of the quake is remembered by many as Trepidation's Day.

History